Would you recommend NMS to someone who:
Really wants to play Starfield but probably won’t have the necessary hardware for at least a year.
Is an old Bethsoft fan, having played, and thoroughly enjoyed, every TES game from Daggerfall to Online, excepting only Battlespire and the phone games.
Has been jonesing for some space sandbox for probably a decade at least.
I agree with everything he said. But I’ve also been saying things like that for thirty years. I remember when Morrowind came out complaining about companies using extra processing for shitty 3D graphics instead of sticking with high quality 2d that works perfectly fine and putting that extra processing power to work on better AI or something.
I think the problem is that better graphics is the one thing they can do that will please a mass audience. Sure, there are plenty of other things they could be doing, but I would bet that each of them has a niche appeal that will have fewer fans to spread the cost among. Thus producers of “AAA” titles pretty much by definition have to pursue that mass audience. The question is when they reach that point of diminishing returns and be becomes more profitable to produce lower cost niche titles for smaller audience. And we also have to factor in that part of that “profit” of pleasing that assumption our society has that anything with niche appeal is necessarily “lower” in status than mass appeal stuff.
I think we are approaching that point, if we haven’t already reached it. Indie stuff is becoming more and more popular, and more prevalent. It’s just hard to tell because indie stuff tends to target a smaller but more passionate audience. For example, while I am looking forward to trying Starfield out, I may be too busy playing yet more Stardew Valley to buy it right away, and end up grabbing it in a sale. (I haven’t even really checked if it’ll run on my current gaming laptop.)
We have multiple generations of developers releasing like this. With a few rare exceptions (which are the only games from 15+ years ago most people remember), all games release buggy. Even on console, for every Super Mario Bros. that played the way it was supposed to, there were ten unplayably buggy examples of licensed shovelware. And half of “Nintendo Hard” was just that these games were janky as fuck.
Games are hard to make. Ridiculously huge and complex games are even harder to make. If you think you can do better, please do so.
People talk about it all the time. Longtime fans just don’t care. I’ve been playing these since Daggerfall. Bethesda Softworks makes a very particular kind of game this is very appealing to some of us, and nobody else makes them like that, not that I’m aware of. You think Skyrim was buggy on release? It’s got nothing on Daggerfall, but I loved it anyway.
Mods make the game better, give them a longevity they wouldn’t otherwise have. Skyrim with Frostfall and a needs mod is almost my dream game. But I was perfectly satisfied with the game on Day 1.
I imagine some are genuinely mad about the nudity, I imagine. Remember “video games are for children” and “if a child sees a nipple (let alone a penis!) the apocalypse will begin”. Just because gamers are gamers doesn’t mean they’re not still part of the larger culture.
It all reminds me of the controversy among older TES fans over the lack of nudity in TES3: Morrowind. There was a lot of European vs. American in those threads (and we had a genuinely cross-pond fandom back in those days). Arena and Daggerfall had nudity, and a few of our European posters expressed indignation over the change.
I see a different future. The tendency of wealth to be drawn upwards as position comes to replace labor as the primary means of gaining wealth ultimately puts a cap on progress. It’s a soft cap, meaning it might happen sooner or happen later, but it will happen sooner or later. Eventually, the imbalance reaches a tipping point, where the slightest jolt to the system sends the entire thing crashing down. Maybe people get pissed enough that general rebellion breaks out. Maybe the population becomes sufficiently stressed and undernourished and, therefore, immunocompromised that a global pandemic goes well beyond COVID into Bubonic Plague territory. Maybe peoples faith in the system becomes so thoroughly damaged that law breaks down generally, forcing those ultra rich to devote so many resources to security the people providing the security become the new elite. Allowing “position” (in Classical Economic parlance, “Land”) to be in itself a source of private revenue sows the seeds of destruction for a progressing society.
Of course, once enough people die and enough capital is destroyed, society starts over again, going once again through an age where labor is in the drivers seat, until population and capital base recovers.
The industry can’t learn this lesson from their customers, because they didn’t get the bad idea from their market. It’s a society-wide trend, a symptom of a whole economy under the control of a narrow coproate elite that knows little to nothing about the industries they control or the products they produce. They contribute nothing to the productive process. They only work to streamline the parasitism that infests our society.
I have experienced this on the production end, as well. I used to work in pest control. For a brief period of my career, I was lucky enough to work for a midsized regional company, grown from a small family business, that was focused on solving actual customer problems. We did tons of one shot work. We did do quarterly and bimonthly service, but there was no particular pressure to subscribe, or to cajole customers who wanted to cancel service (because we’d successfully dealt with the problem) into continuing service.
Then the elderly couple that owned the company sold us to a global megaconglomerate (one of the “Big Three”). Over the course of a year, our focus changed. “Recurring revenue” was now the watchword, which is a tough fit in an inherently seasonal industry. And the reason they do this, in pest control, in game development, in every industry that can potentially produce any kind of surplus wealth, is because the owners (“investors”) neither know nor care about any of the details of the industries they control. All they want is regular and ever-increasing revenues, in exchange for nothing at all. You can’t even say it’s in exchange for access to their savings, because though there is a little actual savings in the system, that’s chump change compared to the ever growing wealthy elite that controls our society and devours our productivity.
All companies do bad things. The only question is whether or not you know about them. I personally am of the opinion that not buying particular products is only useful as part of a coordinated boycott. Otherwise, it’s just empty virtue signalling.
Perhaps we should have some sort of a gamers consumer organization that coordinates boycotts over specific issues. I would be willing to participate. And it’s not like you can’t allow the company’s reputation figure in to your decision to buy. But no form of absolute morality, divorced from reality, is either helpful, or even particularly healthy.
Nintendo does the Nintendo Thing very well, and their fans love them for it. There is a particular niche or the gaming market that is theirs, and theirs alone. If they start trying to please everybody, they may end up pleasing nobody.
Then again, I’m a PC gamer, so it may be I have no idea what I’m talking about.
Skyrim was a significant improvement over Oblivion, in every way I can think of. Only Oblivions quest lines were better, but that’s not what I go to an open world game for (and I found the extreme mismatch between the cinematic plots and open world gameplay immersion-breaking). And while Morrowind has a much more interesting setting (and the plot weave that encompassed that setting was brilliant), Skyrim was the first entry since Daggerfall to really give me a decent first person action RPG feel.
The mid nineties to the turn of the century was a special time. We got Morrowind, Sid Meier’s Alpha Centauri, even Ultima 8 had a pretty interesting setting (even if the gameplay was atrocious). I’m sure there were other games and fiction with interesting settings as well.
Then the LotR films came out, and that was it. Everybody started bandwagoning hard.
Back in 2014, “he” was still considered by many to double up as a gender neutral singular pronoun (which was the standard in English for at least a century). The rehabilitation of “they” as a gender neutral singular is very, very recent. I had to be actively taught not to use it that way back in the late '80s.
This, of course, was the proscriptivist position. Kids who “don’t know any better” have always used a gender neutral singular “they” until their teachers told them not to.
Assuming visual novels count as “games”, probably one of the best soundtracks I’ve ever run across is the one for Everlasting Summer. Both Silent Owl (Sergey Eybog) and Between August and December did amazing work on it.
Agreed. I never even really played that game. I was a Genesis man back in the 16 bit days, and I’ve found I can’t really play those old JRPGs without the nostalgia factor (and even that’s lost its luster). But even with me not having played it, Chrono Trigger still has one of the best soundtracks ever.
Sid Meier’s Alpha Centauri.
It was just this perfect storm of a game from a bygone era in game design. It iterated on Civilization 2 in a way that wouldn’t be replicated until Civilization 4, what with the social engineering screen. It had a bunch of user customization options for units that, yes, the AI didn’t know how to do, but I’m of the opinion it’s better to focus on the user experience than to try to make a game that is “fair” for AI players.
The factions perfectly encapsulated the political divisions of the era, with each faction having its own ideas about what went wrong back on Earth, and therefore what the path forward was necessary to avoid those problems on Chiron. Each faction would have an opinion of the other factions based on a number of different things, including their social engineering choices (form of government, economic model, publicly promoted values, future society model), with each faction having a gameplay restriction that prevented them from adopting the model favored by their philosophical opposite.
And then there was the tech tree. If there is a more beautiful way to build high quality speculative fiction right into the gameplay, I’ve never seen it. It wasn’t just “red lasers to blue lasers” as so many Sci-Fi 4x games do. Every entry in the tree was proper science fiction, with a description and a quote, with some of the quotes being from actual historical figures (“God does not play dice.” - Albert Einstein) and some being from fictional characters invented for the game (“Einstein would turn over in his grave. Not only does God play dice, the dice are loaded.” - Chairman Sheng-ji Yang).
This was a special era in art generally, that gave us such masterpieces as Sid Meier’s Alpha Centauri, The Elder Scrolls 3: Morrowind, and Star Trek: Deep Space Nine. It was an era where media models were changing and the artists were running out ahead of their coproate masters, operating at a nexus of increasing resources and increasing oversight.
I’ve probably seen it here more than on Reddit, but that’s because I spend more time in the general gaming community here, while on Reddit I was in the fan community specifically… particularly teslore, where “Duh, TES lore is stupid and random” doesn’t get much traction.