I believe The Beatles: Rock Band came the closest to being perfect. Eveything about that game was just beautifully done and the only things missing was Pro Drums, an option for Keys, and a few more Beatle songs (Hey Jude, Strawberry Fields Forever, Yesterday etc. etc.)

Hades. I don’t think I’ve come across a game so carefully paced as Hades, both plot-wise and in the gradual introduction of game mechanics. Which is bloody impressive considering that it’s a roguelite.

Fata Morgana.

Listen, whether you like Visual Novels or not doesn’t matter. But Fata Morgana is just somehow…perfect. Everything is resolved and I don’t feel any need to complain about any aspect of it. It was an experience to play a game that left me with no questions afterwards. It was just a really good story.

Lumu
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Maybe Tetris? Such a simple concept, and it’s one of the most popular games of all time.

Minecraft for similar reasons. Even if it has become more complex in recent years, the core of it is just…you can break everything and build anything. It’s hard to say that isn’t a perfect sandbox.

More personal opinion though, maybe Super Mario Odyssey. Just incredibly polished and varied with an amazing movement system.

Tetris is an interesting one because you’ve got 3+ decades of variations on the original, but the original is still the best. I’d argue it’s a perfect game.

I personally disagree that the original is best. It’s high up there, but I think some of the later titles have improvements that eek out the #1 spot.

I’m a fan of the “piece swap” feature, and later games have polished the piece lock over the original. Tetris 99 was the sweet spot for games that I’ve played.

Tetris is a game that just doesn’t get old.

It’s really you against your previous self, rather than you against the game.

It’s the same reason why I enjoy Mini Motorways so much!

Both Portal games are perfect. Portal 1 did some much great stuff and portal 2 said fuck it and decided to be more perfect then the first.

I respect this, but always had trouble with portal 2. It has some great parts but is also way too long.

Lots of contenders for me: Resident Evil 2, A Link to the Past, Ocarina of time, Goldeneye, Half-Life, Diablo II, Skyrim, Alien: Isolation, Borderlands 2, Mario 64

But I gotta go with Runescape

For me, probably Half-Life 2. Especially at the time? It was such a leap ahead in both technology and overall world immersion. I still revisit it sometimes and get sucked right back in.

I’ll agree with you on Beatles Rock Band too, though. It’s a work of art.

FTL. It took a concept and ran with it. Plus a great soundtrack. It has a great replay value as well.

Super Metroid. It’s an amazing game if you play it normally, and you can branch out into sequence breaking tricks pretty easily. It basically created/popularized an entire genre of games.

bbbhltz
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There are lots of great choices here, but Super Metroid is mine as well.

Gorgeous game, great music, not horrifically difficult once you figure things out.

cyd
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Chrono Trigger. It’s basically the evolutionary peak of the NES-era console RPG. Every aspect, including the story, art, game mechanics, and music, are best-in-class, with no obvious room for improvement given the technical constraints of the time.

I have great expectation in Sea of Stars exactly because I loved Chrono Trigger suo much.

CityShrimp
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Had the same expectations for I am Setsuna, but from what I saw in gameplay and reviews, it was disappointing. Hopefully Sea of Stars will be a good one

@ludwig@reddthat.com
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Setsuna had a lot of cool throwbacks to Chrono Trigger, but ultimately, it was just okay.

I found myself more excited for what would be the next reference in the game, more than being excited about the game itself.

Holy shit Chrono Trigger rocked my world so fucking hard. I played it on an emulator in like 2000. I’ve forgotten a lot of stuff yet I still remember the impression this game left on me. It was like holding my breath at the end there goddamn.

I’ve said it 1 million times and so have many others, but it is and will always be Ocarina of Time. It’s the only game I play through every single year and still love every single second of it.

The original Deus Ex. The storyline, the way the game world reacted to your actions and made it feel like your actions were relevant to the world around you instead of just being a static place where stuff happened to you…

Gotta be Portal 2. The puzzles are fun, the difficultly curve is reasonable, and the writing is fantastic. Truly the only complaint I have is that I wish there was more of it.

I think I would have to go with Stardew Valley. It has something for any mood I’m in.

I can spend my time on the farm, looking after the animals, crops, reorganising. I can go and be social with the neighbours, help them out, do some work towards the community centre. If I feel adventurous I can go explore the mines fighting monsters.

Where I’ve done all that I can start again on a new farm and try a different strategy, I can even play with friends and work together. Its just cozy fun.

m3adow
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Don’t forget the rich modding possibilities and the exhaustive mod landscape.

I couldnt speak to them as Ive never tried the mods. They look cool though.

I first got Stardew, on my switch, during my university days. My wife and myself spent a couple of weeks over christmas playing everytime we could. I have purchased it on PC but not really played it.

I mainly play it now on my phone, its a perfect stress reliever, I can nip on for 5 minutes and still achieve something. Neither support the mods!

One day I will get into the mods! oh yes

The Hunt for Red October on the C64 - varied levels, great art and music, really good difficulty curve.

My vote is for Slay the Spire. Invented the deck-building roguelike genre and did so with an interesting setting, simple but appealing artstyle, memorable soundtrack, and very tight balancing across 21 difficulty levels.

Also Tetris, but that’s already been said.

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