I’m using cloudflare as my DNS, and it’s literally just:
*
On the letsencrypt side, it’s pretty similar. Create a certificate with domain.name
and *.domain.name
(if you want them to share a cert) and you’re off.
I host some private stuff on mine, hidden behind an authentication service that is. But because I just use a wildcard no-one can really tell what I have hosted - the same login page occurs for every subdomain, regardless of whether it’s actually wired up to something.
That doesn’t help with services you wish to make semi-public (like a lemmy instance) though.
Is it normal for borg to nag for my password so many times?
80a8f8fc1129:/# borgmatic list
local: Listing archives
Enter passphrase for key /mnt/borg-repository:
Enter passphrase for key /mnt/borg-repository:
80a8f8fc1129-2023-11-08T14:54:25.535734 Wed, 2023-11-08 14:54:28 [5a6245718dcb7e7dfec023cf0a62f568a9714b0f27d7a422e97b44870e9ecfbd]
80a8f8fc1129-2023-11-08T14:55:06.056089 Wed, 2023-11-08 14:55:08 [bce2ae9ff5b58212993281c938eb6812fe706bb1b62b80e40a32d38179f3b86c]
80a8f8fc1129-2023-11-08T14:55:24.704310 Wed, 2023-11-08 14:55:28 [7793ab62dac221d3b90434c19e0c44f917c9caedbc6250b71c86c78327348539]
80a8f8fc1129-2023-11-08T15:01:25.862051 Wed, 2023-11-08 15:01:28 [b1c83dc0ccd3d04ddfcb7d39358e8978f93a705b792105ef9c0389faf6d6e387]
80a8f8fc1129-2023-11-08T15:02:25.774879 Wed, 2023-11-08 15:02:28 [fe74cdf86dceea5a21d5305e3314733adf31d5cfe3d63e934381cec2176e59c2]
80a8f8fc1129-2023-11-08T15:02:31.879678 Wed, 2023-11-08 15:02:38 [9a2189207aa475ac866a4f7aa62d6d3c83ae53bd008dd4240de2b4277554620e]
local: Listing archives
Enter passphrase for key /mnt/borg-repository:
Enter passphrase for key /mnt/borg-repository:
80a8f8fc1129-2023-11-08T14:54:25.535734 Wed, 2023-11-08 14:54:28 [5a6245718dcb7e7dfec023cf0a62f568a9714b0f27d7a422e97b44870e9ecfbd]
80a8f8fc1129-2023-11-08T14:55:06.056089 Wed, 2023-11-08 14:55:08 [bce2ae9ff5b58212993281c938eb6812fe706bb1b62b80e40a32d38179f3b86c]
80a8f8fc1129-2023-11-08T14:55:24.704310 Wed, 2023-11-08 14:55:28 [7793ab62dac221d3b90434c19e0c44f917c9caedbc6250b71c86c78327348539]
80a8f8fc1129-2023-11-08T15:01:25.862051 Wed, 2023-11-08 15:01:28 [b1c83dc0ccd3d04ddfcb7d39358e8978f93a705b792105ef9c0389faf6d6e387]
80a8f8fc1129-2023-11-08T15:02:25.774879 Wed, 2023-11-08 15:02:28 [fe74cdf86dceea5a21d5305e3314733adf31d5cfe3d63e934381cec2176e59c2]
80a8f8fc1129-2023-11-08T15:02:31.879678 Wed, 2023-11-08 15:02:38 [9a2189207aa475ac866a4f7aa62d6d3c83ae53bd008dd4240de2b4277554620e]
80a8f8fc1129:/#
Context: I have 2 config files, as I would prefer to have each app I want backed up in a separate config if reasonable. I don’t have a remote setup yet - it’s just using a local repository.
Dependencies within unrelated projects (ie, sharing a single database container for a few unrelated apps) is something that would be pretty handy, and is missing from compose.
Auto-updates are cool - but also dangerous… I think there’s something in running watchtower manually like I have been - when something breaks straight after, I know the cause.
Did anyone else feel as… disengaged with the second one as I did? Something about it just didn’t grab me like the first one…
It’s not even a technical thing, like many have complained about. I never had those sorts of issues on my computer (once I turned off the steam desktop controller thing). It just didn’t keep my attention.
+1 for computercraft. It was super satisfying getting them to do even trivial things, but a huge reward when you pushed them beyond that.
Though I did find, in order to retain sanity, that I had to remote into the minecraft server and use an IDE rather than the somewhat awful experience of writing lua in game without any IDE tools.
One thing I did miss about grocy was the ability to track equipment in the kitchen (and house) as well, including the storage of manuals and warranty information.
Do you have any intention (or interest) in adding that?
I was pretty annoyed when my grocy install broke ages ago, and I lost all of that information but it was very useful having all of that stuff centralised.
Online games can die in that way as well, so I don’t really see your argument. If it’s continued updates - then single-player (or self hosted) games can still get those (just as they can be pulled for online-only ones).
If it’s other players that keep you going - then look to games which support LAN or self-hosted servers. Then at least when the main server gets pulled, the community can take over.
Of course - I get that. I’m a programmer myself.
But it does have to be said that there’s little excuse for not doing it anymore for heavy applications, especially games. The tools/frameworks/engines have vastly improved, and people know (at least roughly) ahead of time what work is going to slog the CPU, especially in the case of a AAA studio.
Note: I’m only referring to relatively modern games here - anything that’s older than when multithread really took off gets an automatic pass - it’s not reasonable to expect someone to cater for a situation that doesn’t exist yet.
Not really… anything pre-internet has been pretty preservable.