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Cake day: Jul 01, 2023

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Not really… anything pre-internet has been pretty preservable.


My condolences :'(

I once lost a bunch of data because I accidently left a / at the end of a path… rsync can be dangerous lol


Unraid, mostly due to the flexible arrays.


which also includes their free services

Well… their free services remain free regardless of your registrar. Still, I don’t really mind supporting them given how useful they have been even in just the free tier.


like Google

Too soon. I mean, it was ages ago but…


Looks promising.
How would you feel about setting up automated pushes to docker?


3 billion of them. So, over a third of the population of earth does (at least according to this graphic).


There’s that as well. Point is, it really depends on the data.


I’m sure that really depends on the data.

If we’re talking about stuff like family photos, then having it retrievable feels pretty reasonable to me.




I’m using cloudflare as my DNS, and it’s literally just:

  • Create an A record.
  • Set the name to *
  • Set the IP to the appropriate server
  • You may want to untick the proxy, depending on what you’re hosting. If it’s web stuff only it’s fine, but if you’re doing anything else as well it’ll get in the way.

On the letsencrypt side, it’s pretty similar. Create a certificate with domain.name and *.domain.name (if you want them to share a cert) and you’re off.


I host some private stuff on mine, hidden behind an authentication service that is. But because I just use a wildcard no-one can really tell what I have hosted - the same login page occurs for every subdomain, regardless of whether it’s actually wired up to something.

That doesn’t help with services you wish to make semi-public (like a lemmy instance) though.


I’d definetly recommend GitLab too - but it’s not lightweight.



I’ve never really understood why, seemingly universally, symmetric (or at least non-anemic upload plans) are completely unaffordable compared to “normal” plans (assuming they’re available at all).

It truly sucks for stuff like this.


I missed that part in the docs - thanks. Now it’s working way better. Thanks heaps - I’m going to trial this alongside my duplicati for a bit (as I’ve heard a few too many horror stories about duplicati…)


Is it normal for borg to nag for my password so many times?

80a8f8fc1129:/# borgmatic list
local: Listing archives
Enter passphrase for key /mnt/borg-repository:
Enter passphrase for key /mnt/borg-repository:
80a8f8fc1129-2023-11-08T14:54:25.535734 Wed, 2023-11-08 14:54:28 [5a6245718dcb7e7dfec023cf0a62f568a9714b0f27d7a422e97b44870e9ecfbd]
80a8f8fc1129-2023-11-08T14:55:06.056089 Wed, 2023-11-08 14:55:08 [bce2ae9ff5b58212993281c938eb6812fe706bb1b62b80e40a32d38179f3b86c]
80a8f8fc1129-2023-11-08T14:55:24.704310 Wed, 2023-11-08 14:55:28 [7793ab62dac221d3b90434c19e0c44f917c9caedbc6250b71c86c78327348539]
80a8f8fc1129-2023-11-08T15:01:25.862051 Wed, 2023-11-08 15:01:28 [b1c83dc0ccd3d04ddfcb7d39358e8978f93a705b792105ef9c0389faf6d6e387]
80a8f8fc1129-2023-11-08T15:02:25.774879 Wed, 2023-11-08 15:02:28 [fe74cdf86dceea5a21d5305e3314733adf31d5cfe3d63e934381cec2176e59c2]
80a8f8fc1129-2023-11-08T15:02:31.879678 Wed, 2023-11-08 15:02:38 [9a2189207aa475ac866a4f7aa62d6d3c83ae53bd008dd4240de2b4277554620e]
local: Listing archives
Enter passphrase for key /mnt/borg-repository:
Enter passphrase for key /mnt/borg-repository:
80a8f8fc1129-2023-11-08T14:54:25.535734 Wed, 2023-11-08 14:54:28 [5a6245718dcb7e7dfec023cf0a62f568a9714b0f27d7a422e97b44870e9ecfbd]
80a8f8fc1129-2023-11-08T14:55:06.056089 Wed, 2023-11-08 14:55:08 [bce2ae9ff5b58212993281c938eb6812fe706bb1b62b80e40a32d38179f3b86c]
80a8f8fc1129-2023-11-08T14:55:24.704310 Wed, 2023-11-08 14:55:28 [7793ab62dac221d3b90434c19e0c44f917c9caedbc6250b71c86c78327348539]
80a8f8fc1129-2023-11-08T15:01:25.862051 Wed, 2023-11-08 15:01:28 [b1c83dc0ccd3d04ddfcb7d39358e8978f93a705b792105ef9c0389faf6d6e387]
80a8f8fc1129-2023-11-08T15:02:25.774879 Wed, 2023-11-08 15:02:28 [fe74cdf86dceea5a21d5305e3314733adf31d5cfe3d63e934381cec2176e59c2]
80a8f8fc1129-2023-11-08T15:02:31.879678 Wed, 2023-11-08 15:02:38 [9a2189207aa475ac866a4f7aa62d6d3c83ae53bd008dd4240de2b4277554620e]
80a8f8fc1129:/#

Context: I have 2 config files, as I would prefer to have each app I want backed up in a separate config if reasonable. I don’t have a remote setup yet - it’s just using a local repository.


Could you mount a blank directory into docker, then use borg to mount the backups into that?


Makes sense - compromises like you say.

So in the context of unraid, do I just run the borgmatic container on both ends? Or should there be a specific ‘server’ one?

EDIT: I found borgserver. I’m pretty sure that’s the correct one to use.


Is there a way to have an ssh remote without borg installed on the target?


I don’t think the issue is with people deducing something is wrong with the game. The issue is people sayings “It’s definitely the fuel pump - why didn’t you give it a larger pipe?” because the windscreen wipers aren’t working.


I personally prefer bitwarden, using a self-hosted vaultwarden. It’s free, it syncs, it’s easy to use.


It’s more like using the pill and a condom. Different ad blockers can block different sets of ads.


It’s a issue I have with most factory games, or even games like Minecraft. I really enjoy mid-late game. Early game is almost always a slog… an important and fun one the first time, but after the first time…


I don’t really understand what you’re suggesting. Having a seperate compose file for your database would “work”, but you’d lack any of the dependency handling.


Dependencies within unrelated projects (ie, sharing a single database container for a few unrelated apps) is something that would be pretty handy, and is missing from compose.

Auto-updates are cool - but also dangerous… I think there’s something in running watchtower manually like I have been - when something breaks straight after, I know the cause.


Did anyone else feel as… disengaged with the second one as I did? Something about it just didn’t grab me like the first one…

It’s not even a technical thing, like many have complained about. I never had those sorts of issues on my computer (once I turned off the steam desktop controller thing). It just didn’t keep my attention.


I’m not sure how good it’s going to be, considering the lack of discrete GPU… but that said, even onboard graphics would be plenty for many games, and certainly for streaming them from a more powerful computer.


RGB!!

More seriously, “gaming headphones” are almost always actually “gaming headsets”, ie they have a mic. Good music headphones without a mic don’t fulfil the requirements of quite a lot of gamers, and normal headsets are usually calibrated for voice and not immersiveness in games.


+1 for computercraft. It was super satisfying getting them to do even trivial things, but a huge reward when you pushed them beyond that.

Though I did find, in order to retain sanity, that I had to remote into the minecraft server and use an IDE rather than the somewhat awful experience of writing lua in game without any IDE tools.


One thing I did miss about grocy was the ability to track equipment in the kitchen (and house) as well, including the storage of manuals and warranty information.

Do you have any intention (or interest) in adding that?

I was pretty annoyed when my grocy install broke ages ago, and I lost all of that information but it was very useful having all of that stuff centralised.


My Vive Pro does work - but not as nicely as it did on windows. Driver support for stuff like reprojection doesn’t seem to be there.


I think one of the reasons people don’t understand that is because they’ve pulled the same trick multiple times with far less logical reasoning, so they’ve kinda done that to themselves.

But thanks for explaining it.


I really wish someone would teach these companies how to count.
My only guess is that they want to hide the insane amount of COD games there are.


Online games can die in that way as well, so I don’t really see your argument. If it’s continued updates - then single-player (or self hosted) games can still get those (just as they can be pulled for online-only ones).

If it’s other players that keep you going - then look to games which support LAN or self-hosted servers. Then at least when the main server gets pulled, the community can take over.



That’s summed up why it sucks so niche much when “that game” is online. Unlike offline ones, eventually they’ll die.


Difficult, yes. Impractical? Absolutely not, at least with some planning ahead. It’s not trivial (and I never said it was) but it’s getting both easier and more important every year.


Of course - I get that. I’m a programmer myself.

But it does have to be said that there’s little excuse for not doing it anymore for heavy applications, especially games. The tools/frameworks/engines have vastly improved, and people know (at least roughly) ahead of time what work is going to slog the CPU, especially in the case of a AAA studio.

Note: I’m only referring to relatively modern games here - anything that’s older than when multithread really took off gets an automatic pass - it’s not reasonable to expect someone to cater for a situation that doesn’t exist yet.