I love hearing about unique takes on game mechanics. Someone recently convinced me that limited inventories are kind of abused currently and that unlimited inventory systems would give more player choices.

What I nightmare of a game that was

Hey! The first half was actually really good. The second half didn’t happen.

Seriously, I remember replaying Fahrenheit like 2 or 3 times and always stopping at the halfway mark. That very first level in the diner promised soooo much, and the game never delivered.

I agree. The game starts off really good. Too bad they made it like this.

I will take your example and just pretend the second part didn’t happen.

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From video gaming to card games and stuff in between, if it’s gaming you can probably discuss it here!

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See also Gaming’s sister community Tabletop Gaming.


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