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@Callie@pawb.social
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471Y

I’ve disliked realistic art styles for quite a while now. In the short term the games look beautiful, but in the long term, they’ll look dated. I’d much prefer a game having their own look and style to it, something that says “yeah, this is X game” just from a screen cap.

Look at JetSetRadio, Okami, Minecraft just to name a few, they’re easily identifiable because they have their own style

I see where you’re coming from but I don’t agree, well at least not anymore. I used to. Thing is, we reached a point for me personally where an old game doesn’t necessarily look bad anymore, as my brain will fill on the gaps, even as an adult. I can hardly do that with any of the really old games, as they lack polygons and details, but anything more modern is good enough. Art style is more important than graphics quality. And art style doesn’t exclude realism. The same way a real life thing can look good or bad, even though both have real world graphics if you so want.

I also don’t think it’s as easy as to make every game comic or pixel art, for some genre it simply doesn’t work as part of the gameplay is immersion in the world. Thankfully though we reached a point where even indie developer can use something like Unreal Engine or Unit to create high quality games. In future this will advance further thanks to AI animation, voiceover, textures and even models.

I totally agree. And I would add some of my favorite games like Outer Wilds, Satisfactory, or The Witness to the list that look great but don’t try to be realistic. Their art style only serves the purpose of their respective core gameplay.

Scrubbles
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91Y

Satisfactory is a great example. In no way realistic looking but at the same time it is.

Scrubbles
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Mass Effect on replay definitely is not about looking realistic, but damn does it have a style

I loved Borderlands cel shading art style for this reason.

I thought they looked great but there was a lot of hate for cell-shading at the time, at least as I recall.

Windwaker and TF2 as well.

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