From video gaming to card games and stuff in between, if it’s gaming you can probably discuss it here!
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See also Gaming’s sister community Tabletop Gaming.
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I didn’t mean we should stop improving, what I meant is we should focus more on the efficiency and less on the raw power.
I think game and engine developers should do both. If it’s possible to improve efficiency and performance it should be done. But at the same time hardware is improving as well and that performance gain should be used.
I’m kinda worried a little bit about the recent development in hardware though. At the moment GPU power mostly increases with energy consumption and only a little with improved architecture. That was different some years ago. But in my eyes thats a problem the hardware manufactorera have, not the game developers.
Performance is always about doing as much as possible with as little as possible. Making a game runs faster automatically makes it more efficient because the only way it can run faster is by doing less work. It’s just that whenever you can run faster it means the game has more room for other things.
It’s resource consumption and graphics output are directly linked. If you gain more efficiency, that gives you more headroom to either reduce resource consumption or increase the graphics output. But you can’t maximize both. You have to decide what do to with the resources you have. Use them, or not use them. You can’t do both at the same time.