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mcforest
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The thought that today’s state of technology is enough and we should stop improving sounds pretty Amish to me.

The word you want is Luddite

Luddites, the original ones were pretty rad. They were anti tech for anti capitalist reasons.

I agree that Luddite is the more correct term since it’s more general now, but I hate that the term got warped over time to mean anyone that hates any new tech

I quite like what Cory Doctorow has to say about it. (Author of Little Brother, coiner of the term “enshittification” (and much much more obviously))

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@Doods@infosec.pub
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151Y

I didn’t mean we should stop improving, what I meant is we should focus more on the efficiency and less on the raw power.

mcforest
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I think game and engine developers should do both. If it’s possible to improve efficiency and performance it should be done. But at the same time hardware is improving as well and that performance gain should be used.

I’m kinda worried a little bit about the recent development in hardware though. At the moment GPU power mostly increases with energy consumption and only a little with improved architecture. That was different some years ago. But in my eyes thats a problem the hardware manufactorera have, not the game developers.

@icesentry@lemmy.ca
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Performance is always about doing as much as possible with as little as possible. Making a game runs faster automatically makes it more efficient because the only way it can run faster is by doing less work. It’s just that whenever you can run faster it means the game has more room for other things.

It’s resource consumption and graphics output are directly linked. If you gain more efficiency, that gives you more headroom to either reduce resource consumption or increase the graphics output. But you can’t maximize both. You have to decide what do to with the resources you have. Use them, or not use them. You can’t do both at the same time.

To kinda reiterate the point in a different light, I’d like more games with cel shading, which can look somewhat timeless if done right. I think Risk Of Rain 2 is cel shaded, and it looks fantastic while not also being the centerpiece of the game.

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