Unity: We have to charge for every install because we only see totals. Also Unity: We can tell which install is which, so you won’t be overcharged.

Skull giver
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25
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1Y

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Amju Wolf
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151Y

That’s probably pretty negligible numbers. In fact I’d suspect that the number of people who buy a single copy that they then install on multiple devices is lower than the number of people who buy a game and never play it.

It’s also much simpler to implement and the numbers are verifiable. Unless… that’s exactly what Unity wants; just “trust me bro this is the correct number” kind of deal.

I don’t think so. Even casual players reinstall their favorite games on everything they can manage. Think of Stardew Valley.

Amju Wolf
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11Y

Favorite, long lasting games will definitely suffer more from this. But it should still be a tiny issue.

Mkengine
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21Y

The only major reason I can think of is people playing on PC and Steam Deck, using the cloud save to play on both. Sometimes I want to play the same game on the big screen and sometimes in bed.

People eventually upgrade their computers. Swapping out mainboards and/or reinstalling Windows probably counts as a new device.

Also Steam Deck - every install and uninstall is considered a new computer. That’s true for Linux gaming using Proton in general, but the rest of Linux gaming is not as relevant.

Amju Wolf
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11Y

Right, but how many people keep games for that long? How often do they reinstall? It’s tiny numbers. Even if it’s 1 in 100 installs that’s a tiny extra cost compared to the rest. In reality it will probably be much lower, and - again - most games have at least about 30% unplayed ratio.

Fedora
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41Y

Trust me bro won’t work when devs phone home custom install analytics tho.

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