Unity: We have to charge for every install because we only see totals. Also Unity: We can tell which install is which, so you won’t be overcharged.

Was Unity lying yesterday or are they lying today?

Yes and yes. It’s not an either-or situation.

Echo Dot
link
fedilink
31Y

Well it kind of is. Either they can differentiate between a new install and a repeat install, or they can’t.

If they see things other than the totals and devs will still be overcharged, then they have lied both times

Gamma
link
fedilink
English
1
edit-2
1Y

deleted by creator

It’s also possible that they can’t track new installs either.

FAQ:

How is Unity collecting the number of installs?

We leverage our own proprietary data model and will provide estimates of the number of times the runtime is distributed for a given project – this estimate will cover an invoice for all platforms.

Which is some kind of weird nebulous BS.

They’re not saying their engine phones home and/or collects data from end-user devices. With the associated data protection nightmares.

Oof. This is corporate lingo for “we’ll pull a number out of our ass and charge the dev accordingly”. “Proprietary data model” makes it clear they intend to remain conveniently (for them) opaque about it.

Good point, they can’t both be true…but they CAN both be false. I’m hiring you as my lawyer.

Create a post

From video gaming to card games and stuff in between, if it’s gaming you can probably discuss it here!

Please Note: Gaming memes are permitted to be posted on Meme Mondays, but will otherwise be removed in an effort to allow other discussions to take place.

See also Gaming’s sister community Tabletop Gaming.


This community’s icon was made by Aaron Schneider, under the CC-BY-NC-SA 4.0 license.

  • 1 user online
  • 45 users / day
  • 148 users / week
  • 530 users / month
  • 1.72K users / 6 months
  • 1 subscriber
  • 2.65K Posts
  • 42.6K Comments
  • Modlog