Unity: We have to charge for every install because we only see totals. Also Unity: We can tell which install is which, so you won’t be overcharged.

So what is a better game engine to use now?

Godot is FOSS.

Unreal is decent too i guess but… not free. (Though iirc its free if you publish your game on epic)

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Unreal for “commercial, highly documented, also an industry standard”

Godot for “this is actually libre software and you can trust it to not enshittify itself in a couple years”

This is the perfect answer.

Godot

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