Many Diablo 4 content creators have left the Blizzard franchise, with some moving on to Diablo's rival Last Epoch and enjoying the change.

What’s predatory about Diablo 4’s monetization? Seems pretty standard skins and cosmetics stuff. And the battle pass.

But it’s not like you get better gear or anything, right?

Time limited rewards on battle passes are pretty predatory. They’re designed to keep you playing when you otherwise wouldn’t want to.

snooggums
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21Y

Slaps that FOMO part of people’s brains.

Jokes on them. That stuff turns me off. I’ve been playing one iteration or another of Diablo for over 25 years. I mean I take long breaks but I always come back. But Diablo 4, as well as it’s made, isn’t Diablo. I don’t want other people in my games unless they are IRL friends, and while I enjoy seasonal powers because I enjoy the gameplay, I don’t care about the rewards. And I’m just not a big fan of stacking tiny little 1-2% buffs and calling that advancement. When I drop a skill point I want to feel it without breaking out statistical analysis.

I played the hell out of it up until the season and then for about a month into the season. And I think I’m already done with it. Rather play BG3, or replay Jedi, or finish Horizon Forbidden West assuming I still remember how to play. D4 was a good story and the production values are top notch, but it doesn’t have the replayability joy of earlier games.

Oh yeah, I see. I guess I’m too used to that stuff that it didn’t struck me as that egregious compared to any other game.

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