Friday Facts #386 - Vulcanus | Factorio
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Hello there, I know a lot of you have been eagerly awaiting some solid information on the new planets, if so this blog is for you. Get comfy because it's a long one. As you already know, there are 4 new planets in the expansion. We will take an in-depth look at each planet's terrain, challenges, processes, technologies, and new gear, but not all at once. In some cases the planet content will be split into multiple parts. To kick things off I'll cover the terrain and natural aspects of the planet that is closest to being finished. I'll need to be in games master mode for this:

You can never go wrong with a whole lot of volcano.

A bit late with this one, but didn’t see it posted so here we go.

I wonder what they did with Biters on this world?

I expect we’ll get a post about it eventually, probably closer to release.

They hint that the drilling awakens something, so I’m guessing different enemy

Ananace
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21Y

My guess is that drilling is going to cause the Vulcanus-version of pollution, since it makes sense that a volcanic planet wouldn’t have much problem with regular pollution.

@empireOfLove@lemmy.one
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51Y

Plot twist: there are no biters, the planet just spits lava at you

@Toribor@corndog.social
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31Y

I was kind of wondering if there might be threats like that where certain areas are flooded with lava periodically.

Ananace
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21Y

It could be interesting with something like the old Pharaoh game and its receding riverbed farming, but you’d have to balance that compared to costs of resourcing in Factorio - or offer some reasonably simple way for the player to protect their resourcing operations against the rising lava.

I don’t think it goes with the vibe of the game, it would disrupt the factory too much

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