So there’s obviously been a lot of existing discourse on DD2’s micro transactions, and I’m curious to get the thoughts of people here.

I haven’t played the game yet, but the consensus I’ve gotten is that the MTXs are largely meaningless because they’re so easy to get in-game, but if they weren’t so easy to get they would be outrageous. It seems there’s some amount of counter-backlash defending the game saying that those who are upset just don’t understand how easy it is to get those things in-game.

Personally, I don’t think Capcom is dumb; my money would be that they wanted to test the waters to see what player response would be to these types of transactions, or that they would want to (quietly) adjust how easy they are to get in-game later on.

If the mtx is meaningless because you can get it easily in game, then it is predatory as it is intended to be purchased by people who are not aware that they can earn it in game. That strikes me as worse than mtx that is required to do something they can’t without it, because it preys on people’s lack of information and they aren’t making an informed choice.

There isn’t a lack of information. They’ve been very public on what this is.

You encounter the merchant where you can buy the MTX stuff in the first few hours of the game. You can’t even use the majority of them before reaching that point.

I would honestly bet money that they’d designed the game to not have microtransactions, then some executive at the 11th hour told them to find a way to include them, and they made them inconsequential as a sort of malicious compliance. Not that I think it’s OK to have them in the first place, it really soured me on the game initially. I think it’s considerably worse for including them, but they are completely meaningless.

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