850M$ revenue on 70M$ budget sounds a huge success.
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Fulifilling your dreams is all about the power of persistence folks! That, and having a friend willing to invest almost $70M in your dream.
Wukong’s 70M$ is fairly small compared to the other AAA games.
Just like Chinese wages are pretty small compared to Western wages. Nonexistent in many cases.
source? plus “western wages” is a pretty broad range and doesnt really mean anything without context
https://www.forbes.com/sites/miltonezrati/2023/01/30/the-east-west-wage-gap-not-nearly-as-compelling-as-it-once-was/
As for the nonexistent salary, that’s a reference to the millions of slaves:
https://www.walkfree.org/global-slavery-index/country-studies/china/
I wonder how much of that is marketing. That eats up most of a AAA game budget and I don’t think it was heavily advertised outside of China (where it had a big marketing campaign)
Let us not forget the revolutionary idea to-- now pay attention cause this is BIG-- to prioritize player experience! Can’t believe nobody has thought of that before.
The player experience of running into invisible walls every five meters?
Look, they only had $70m to work with, okay? You gotta make some compromises when you’re on such a shoestring budget.