How China's first AAA game Wukong Became One of the Fastest Selling Games in History
thedroidguy.com
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Feng Ji spent $70M developing China's first AAA game from scratch, and everybody thought he was nuts. Industry veterans scoffed, investors balked, and even

850M$ revenue on 70M$ budget sounds a huge success.

Fulifilling your dreams is all about the power of persistence folks! That, and having a friend willing to invest almost $70M in your dream.

@istanbullu@lemmy.ml
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Wukong’s 70M$ is fairly small compared to the other AAA games.

Just like Chinese wages are pretty small compared to Western wages. Nonexistent in many cases.

source? plus “western wages” is a pretty broad range and doesnt really mean anything without context

@ShinkanTrain@lemmy.ml
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2M

I wonder how much of that is marketing. That eats up most of a AAA game budget and I don’t think it was heavily advertised outside of China (where it had a big marketing campaign)

Let us not forget the revolutionary idea to-- now pay attention cause this is BIG-- to prioritize player experience! Can’t believe nobody has thought of that before.

The player experience of running into invisible walls every five meters?

Look, they only had $70m to work with, okay? You gotta make some compromises when you’re on such a shoestring budget.

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