At least that install size is light, right?

Live information from the earth like weather and other data. If its raining in your city, then it will be raining in the game at this place too. Plus the game does not have all other data anyway, because entire earth is too big for your drive.

  1. Weather data does not need 180mbps
  2. You can’t disable this?

because entire earth is too big for your drive

You sorta glossed over this part.

I didn’t gloss over anything. It simply makes no sense. The Earth is not a digital object.

Gamma
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How… do you think we represent physical objects digitally? Vibes?

No one said anything about a digital representation. I can draw Earth in MS Paint and it’s like 1mb.

If your point is that it has a high resolution digital image of the Earth, just say that.

But my point still stands. I’d still rather have a 500GB local install instead of all the problems that come with game streaming.

Gamma
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We shouldn’t have to say that at this point, my initial reply already conveyed that information.

I understand the gripe with it though, they have the option to download areas ahead of time.

(Though it’s probably a one-time download, with models and textures cached for later use)

@helenslunch@feddit.nl
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We shouldn’t have to say that at this point, my initial reply already conveyed that information.

You sorta glossed over the part where I described how and why your reply was nonsense.

Gamma
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My first reply said it was streaming high-res data from the cloud. Considering it’s a flight simulator advertising to cover the entire world, most people would intuit that would include textures and 3d models.

I’m not going to sit here and argue with you, have a nice day.

It’s not weather, it’s terrain and textures. It’s a high resolution stream of where you are flying over so you don’t need to keep the earth on your PC. The base install is supposed to be only ~30GB data, that’s not enough to see your house.

It’s dumb. I’d much rather have a 500GB install. They might as well just make the game a streaming service. It also ensures an early death for the game and no functionality without an internet connection.

How are you going to fit two petabytes of data into a 500 gigabyte install?

No one said anything about 2PB.

That’s how big this game world is.

Where did that number come from?

It’s mentioned here: https://www.flightsimulator.com/msfs2024-preorder-now-available/

”Microsoft Flight Simulator (2020) already had over two petabytes of data on the cloud. That was the whole world data.

Ah well, that does make more sense then. I hope they have an offline mode as well.

Also it seems like they’d be better off making it a game streaming service entirely and that would remove the need for all that bandwidth…

I don’t think requiring online functionality is the death knell of a game in the year 2024. Personally, I’m excited. Their servers were so damn slow to download on initial install and I hated MSFS2020 taking up a quarter of my game drive.

@helenslunch@feddit.nl
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I 100% disagree. Any game that requires connection to a remote server for single player functionality is dead to me. And any suggestion otherwise I take personal offense to.

This makes your local game dependent on someone else’s server. That someone else, at any time, can shut down that server with zero consequences. They can change the terms of the deal, with zero consequences. Their servers may unintentionally go down or experience other technical issues, depriving you of the product you paid for, with zero consequences. Also you simply cannot use it away from an internet connection.

You are at the mercy of the provider, who has absolutely no legal obligations to you.

Their servers were so damn slow to download on initial install

And you can’t see why that would be a massive problem while trying to livestream your game from their server?

Only the installs were slow. Terrain streaming worked just fine right from the start (I played it from day one) - and once it’s cached on your machine, they can shut down the servers all they want, it’s still on your machine.

Only the installs were slow. Terrain streaming worked just fine right from the start

Were you streaming at 180mbps?

and once it’s cached on your machine, they can shut down the servers all they want, it’s still on your machine.

That’s not how cache works.

Were you streaming at 180mbps?

More than that, actually. I measured well over 250 over large cities. Others have reported more than 300.

That’s not how cache works.

In this case, it does. The cache for this simulator is a disk cache - and it’s completely configurable. You can manually designate its size and which parts of the world it’ll permanently contain. There’s also a default rolling cache (also on SSD - this program doesn’t even support hard drives), which does get overwritten over time.

More than that, actually. I measured well over 250 over large cities. Others have reported more than 300.

Interesting that they’re able to maintain such speeds for streaming map data but not downloads…

In this case, it does.

It doesn’t, in any case. Cache is, by definition, temporary.

The CDN to download the initial files were slow, the in game streaming was fine.

Yes, ownership sucks these days, but I don’t know how they’d technically pull this off as well without using a remote server. As a philosophy, if we’re purchasing games the only real choice is GoG, anything else ends up with us locked into some server-based licensing system.

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