So this problem started back in 2023 as in still occurring. Dead Space Remake, Jedi Survivor and Silent Hill 2 are some of the offenders. All these games were highly rated on gameplay and graphics
Basically, even if you have a 4090, the stutters and poor fps still exist due to the way the game is designed.
Its exceptionally frustrating because open world devs do optimise for performance while corridor type REMAKES like Dead Space and Silent Hill forget the work their predecessors did on worse hardware years ago
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There needs to be better compression for texture and sound files. That’s pretty much the reason for the giant install sizes and RAM requirements. In theory it’s possible, but it hasn’t really changed in decades.
“AAA” companies don’t want to spend q/a time on code. Indie devs don’t seem to have that problem. So there’s a huge gulf between quality.
Personally I think the day one patch excuse for reviewers is bull. Day one patches have been a thing for at least 25 years, everyone should know they don’t fix bad games. If the companies are not being called out for bad practices then they’ll never bother to fix them before going gold.
Additionally, if a day one patch were actually enough to fix these issues, then just delay the game by a day. That way, the launch day gamers won’t suffer through a (sometimes) unplayable experience and possibly leave bad reviews.