Hoo boy. Not a good look AMD. It was scummy when nVidia did this, it’s scummy when you do it.
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I’d love to know how much AMD is paying to keep DLSS out of the game.
This doesn’t really bother me because FSR is open source and platform neutral.
As bad as the performance seems to be (30 FPS on current consoles?), I think they should offer DLSS, FSR 2, and Intel’s XeSS. Invite everyone to the table, they’re practically printing money already with preorders. Exclusivity is ridiculous.
you can use FSR on Nvidia too but you can’t use DLSS on AMD. Nvidia has been trying so hard to force a monopoly for decades now with these features they lock down to not only their hardware but specific series of them.
it’s reminiscent of Microsoft making sure Linux can’t use a wide range of software via directx and such, forcing people to resort to WINE and effectively becoming an operating system monopoly outside of apples gated garden
meanwhile AMD let’s everyone use their software tech and people cry foul the moment they do 1/1000th of the anti competitive behavior Nvidia does in its sleep, I mean this is literally just sponsoring a game
This usually means only FSR, no DLSS. What does it matter that FSR can be used on all hardware, if it’s the inferior technology? Let those who can use DLSS, and others FSR and XeSS.
Since it’s your mom-and-pop multi-billion dollar company, it’s fine that they can screw over consumers. They are not like the evil multi-billion dollar company from down the road.
Keeping out a vendor-specific one in favor of a vendor-agnostic one seems actually positive to me. That vendor-specific “superiority” must be fought.
Agreed. The net effect of this kind of choice - what the person above you is saying - is exactly the intended effect. It lowers the value of Nvidia users’ cards to them, but, critically, only because Nvidia plays these bullshit exclusivity games.
Nvidia users can’t get the most out of their cards on a big, popular new game and they’re all mad about it? Well, there’s an easy fix, Nvidia, to prevent these situations in the future: Just open DLSS up to everybody. Boom, done. AMD and Bethesda aren’t the ones being assholes, here, and it’s not their fault that Nvidia’s customers aren’t getting the most out of their cards.
Well this is very unfortunate. So poorly played by bethesda that I’m going to rethink buying the game.
I didn’t choose pc gaming so these graphics cards companies can split the market here too like with the consoles.
FSR2 splits the market the least since it can run on any GPU, unlike DLSS which wouldn’t be able to run on the console versions (so they’d have to add and optimize for FSR2 anyway; extra work for little benefit).
What split? You can implement all three technologies.
As far as I know it’s not a lot of (extra) work to add them, and if half of the PC player base can use DLSS it’s more than “little benefit” to me.
Sure, you can, but if one technology is both “good enough” and “works on everything” I can understand why the developer might only bother with that one. Proprietary, vendor-locked standards leave a bad taste in my mouth.
I would like to at least see XeSS implemented in addition to FSR2, as it’s another open standard. With any luck, pressure could be put on Nvidia to make DLSS vendor-agnostic as well, but they’ve proven over and over again that they really don’t care about gamers.