Development Diary #1: Road Tools
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Hi everyone! Welcome to the exciting world of Cities: Skylines II development diaries! Over the next few months, we will take you through everything the game has to offer, ranging from familiar features which have been expanded, to elements brand...

Wow, I cannot wait to try this. The stacked road tool looks really interesting especially in the city. I never tried it in v1 since it wasnt really easy. Parallel roads I had to use a mod tool to have that ability and itll be nice to have this built in.

Parking lots

Wow. Now you can finally build realistic American cities ;)

Do most cities in America have parking lots. I feel like every city I go to the parking is hardest thing to find. Walmarts and malls being the exception.

BiggestBulb
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31Y

Parking lots are absolutely everywhere. Some zones just prohibit large ones for historic reasons or otherwise (it’s possible maybe you were in one of those zones)?

Visit Nashville, TN (around Centennial Park), Orlando, FL (around the Mall at Millennia) or Jacksonville, FL (around St. John’s Town Center) and you’ll see what I mean.

Hobovision
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21Y

All but the biggest, densest cities in USA and Canada have their centers covered in parking lots and parking structures. There’s an effort by urbanist groups to reduce the amount of land used for parking in cities. This resource shows how bad it can be:

https://parkingreform.org/resources/parking-lot-map/

rodhlann
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11Y

A lot of parking in big American cities is underground, and also too expensive to be worth it. Parking lots everywhere though, in my experience

ampersandrew
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41Y

About 20% of the land of major cities tends to be parking, and it’s a big issue because that land could be used for housing. City builders tend to ignore that because it makes cities ugly (in real life, it does too!), but if they actually modeled parking in their simulation, it would have all sorts of ripple effects that would be interesting to plan around.

If all cims need access to parking that might actually make good public transit much more important for your city if you don’t want it to look like Houston in the seventies

I’m staying away for my own good. The first game sucked waaaay too many hours out of my life!

heh, I know the feeling. Aside from Minecraft, it’s the only game I’ve cracked 1,000 hours in…

-V0lD
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41Y

Glad to see these tools be adopted in the sequel. They where some of the most popular mods for a reason

Visually it looks amazing. Love the addition of the “parallel roads” feature too, that’ll be a huge timesaver.

LChitman
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51Y

I’ve not played for some time but I’m liking the sound of these changes! I’m glad they’ve started these diaries by talking about roads, which were always a pain point for me. Here’s hoping the traffic simulation is also improved.

Looks like the topic of the second dev diary is traffic. So we’ll only need to wait until the 26th to find out if they’ve accuratelly modeled terrible drivers.

I love me some cities skylines. Even if it’s just me making the worst-designed cities and getting mad about traffic.

Some really promising additions here. I especially like the pedestrian roads, which hopefully means we will be able to build less car-centric cities this time around. Also the roundabouts look great.

Meanwhile I was excited to see parking lots. I will fill my city with concrete and you can’t stop me!

Andrew
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31Y

Built in sewage & electricity to the roads! No more forgetting, and having a sewage backup emergency in your cities

Seems like they are adding a ton of improvements from popular mods. The automatic intersection feature is honestly the biggest though, it was so annoying having to find tune intersections in the first game.

The hype is real!

I’m so happy to see a thread about Cities Skylines here! And one with plenty of reactions and comments.

I was worried the community would vanish along with Reddit and I would have go elsewhere to get my complex intersection fix…

Me too—I was saddened when r/CitiesSkylines didn’t take part in the blackout. A community for a game that became as successful as it is in part due to the hard work of unpaid third-party developers should have been at the forefront of the protests

I can’t wait to pave over the green hills with parking lots. No, really.

Easy there, Counting Crows.

As a console player, this is immensely exciting.

Okay, I’m excited now.

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