Ahhh…you’re trying to play Windows 3.1 games…that’s why you’re having issues…yeah emulation for Windows 3.1’s random differences from Windows 95 and DOS are surprisingly rare still.
There’s no dedicated emulator for Windows 3.1 yet. I personally installed a copy onto Doxbox, but it’s not a very easy solution.
But I can tell it’s 3.1 cause one of those is The Learning Company and the later versions of the Super Solver games have the same issues.
That’s not moving goalposts, you’re just arguing semantics. People generally think of eliminate when they say prevent in this kind of conversation…
If anything if they went “prevention” and not “eliminate” like in your sense…it would be even dumber because it would just make the steamdeck a more restrictive x86-processor computer compared to the systems people were already comparing it to up until it’s release
Imagine how it would’ve gone down if people were saying “Of course you can do that, it’s a PC” if people responded with “Yeah, except it’s 10x harder to do things you could normally do on PC”. They wanted it to be close to how a PC is, it was part of the advertising campaign.
And if you’re going to flaunt your title you should probably actually…you know…say something that pertains to that knowledge you have.
This just seems like blind fanboyism. As great as the steamdeck is there’s no reason to act like it’s doing things it’s not actually doing. It was designed the way it was because it had to be, there doesn’t need to be anything whimsical about it.
…?
No they couldn’t, it’s fucking Linux. They’d have to tie the controller drivers hostage to “lock it down”, and at that point they’d hit so many hiccups with legitimate users.
Like they’d have to pull so many things from Linux (in particular Proton) to “DRM-ify” the steamdeck.
And as I think someone else just posted, some of the stuff they’d need to lock-down aren’t even things Valve has control over. Like I said Proton but Valve doesn’t own proton.
Not really, it’s more internet in general. And if we look at social media, they have accounts as frustrating as crunchyroll to fully delete but without anything to pirate.
Like it’s a fair complaint but, to be fair
If you’re trying to delete your account you’re already going to a different provider (in this case, piracy), so it’s not like you would’ve happily come back to Crunchyroll just because they let you delete your account easier.
Could be luck, but of those I only found Viewtube and Freetube to be responsive at this time of day to a live stream (the others either loaded endlessly or said they couldn’t load the page)
That was only of the web/desktop ones.
Freetube seems to support youtube chat as well, which the others don’t.
To be fair, that’s not all the strips. That’s the one the OP chose to show.
Like I’d say going through 20-30 strips only 2-3 were like that.
edit: here’s a strip that I thought was pretty decent but isn’t like the one in the OP
https://www.penny-arcade.com/comic/2023/06/09/conveniente
…Wait, are you setting people on fire for maximum immersion?
I feel like you’re placing a higher standard on one action vs another. I can understand if it makes you uncomfortable because of sex itself, but the immersion reason seems like it doesn’t work by itself when you consider other actions you’re doing in the game…
You don’t need CDs for that, and CDs don’t prevent that.
As the other user pointed out, most CDs don’t even have a playable form of the game on them anymore. You usually need additional updates to actually play the game (or in the case of those steam installs, the CD doesn’t even have a bare minimum on it)
Technically you can own a game as a digital install too, just they won’t deliver it that way.
This seems very confusing going into the comments, because it doesn’t sound like the feature would actually work without enabling this, and it’s more or less curbing the feature when you don’t have anything to go on.
It sounds like if anything it’s reducing it’s presence until you’ve actually used youtube, and having it enabled is the normal state we’re currently in.
But he brought up a good point…the game in question that this discussion is about does not have the VM issues you were talking about.
Plus based on your information at the start of the discussion about having GPU passthrough setup, it doesn’t sound like you actually have a lot of setup to do in order to have tried this out, which sort of also works against the argument of it being too much of a hassle for a game that will be cheaper down the line.
It really does seem more like doubling down than anything else. The discussion didn’t have any real point to keep going past “Doesn’t apply in this case”
Like you can argue that it affects other games, but you just completely dropped the point that the present discussion it does not apply to, like no acknowledgement whatsoever.
That’s a very simplified version of it that just ignores the premise though. The cloud does a lot of things that locally-hosted software and content does not, and not all of it is simply by nature of being on another PC
Hence why the article seems to suggest advancing P2P for more uses, which is another way to visit another computer, but has many differences from visiting “The Cloud”
To be fair, only a handful of publishers were able to take their cards and go elsewhere. The media companies were a lot more on top of dragging their products off of Netflix.
Nobody would be on steam just for Valve games, after all, and indie has a much lower barrier of entry.
While they could certainly distribute their current products better, a lot of the issues they have now (see: belated frogs comment) aren’t things they really had control over.