If you want to go overboard, you can even create something akin to a macro by assigning multiple actions to the same key, so that a single keypress registers a different action when you’ve pressed half-way down, as you bottom out and when the switch pushes the keycap up again — and maybe another one somewhere in-between. I haven’t quite found a personal use case for this yet, but somebody surely will.
From the article. Cool stuff!
I’ll be over here with my 1/64 keyboard.
Don’t think of it as a Switch 2, any more than the Wii was a GameCube 2, or the NDS was a GBA 2.
That said, I personally think the Switch was a realization of what the WiiU tried to be: blending handheld and console, exploring motion controls, and solidifying online play with titles like Splatoon and Super Mario Maker.
The Switch itself experimented with VR with the Nintendo Labo headset, bringing VR modes to Super Mario Odyssey and Mario Kart, Smash Bros and Breath of the Wild.
They really could have pivoted strongly into VR, since the biggest barrier – the hardware buy-in – was already out of the way.
I wouldn’t be surprised if the next console picked up where the Switch left off there.
It makes sense that Bilbo would run a homeserver.