I love hearing about unique takes on game mechanics. Someone recently convinced me that limited inventories are kind of abused currently and that unlimited inventory systems would give more player choices.
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The fear mechanic in games like Diablo is really obnoxious to me. Having my character run halfway across the screen uncontrollably over and over during a fight is super fun!
Pretty much any mechanic that just takes away control from the player is a bad one. It’s much better when the player can affect a negative event in some way in order to lessen the event, or just bring it to an end. I bet a fear mechanic that at least allowed you to steer your panicking character would make it a lot more palatable.
IMO reversed input is acceptable to me. If you were walking right you’re flee left. If you were fleeing left, you’ll walk right.
Adds fun strategy in multiplayer