I love hearing about unique takes on game mechanics. Someone recently convinced me that limited inventories are kind of abused currently and that unlimited inventory systems would give more player choices.

Pretty much any mechanic that just takes away control from the player is a bad one. It’s much better when the player can affect a negative event in some way in order to lessen the event, or just bring it to an end. I bet a fear mechanic that at least allowed you to steer your panicking character would make it a lot more palatable.

IMO reversed input is acceptable to me. If you were walking right you’re flee left. If you were fleeing left, you’ll walk right.

Adds fun strategy in multiplayer

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From video gaming to card games and stuff in between, if it’s gaming you can probably discuss it here!

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See also Gaming’s sister community Tabletop Gaming.


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