Say a simple (hours enjoyed playing)/(price of game) equation. How many hours (you enjoyed) per $ do you think is reasonable/expected? Or is there other criteria for you?
I feel like I’m on the upper end here. But to be fair I also tend to play things that has a lot of replayability. So I usually reach 100+ hours on my favorites eventually.
Eager to hear how others reason about it.
Edit: Added the enjoyed part. I agree with the comments that frustrating hours shouldn’t be included in the measure :)
From video gaming to card games and stuff in between, if it’s gaming you can probably discuss it here!
Please Note: Gaming memes are permitted to be posted on Meme Mondays, but will otherwise be removed in an effort to allow other discussions to take place.
See also Gaming’s sister community Tabletop Gaming.
This community’s icon was made by Aaron Schneider, under the CC-BY-NC-SA 4.0 license.
I like sandbox games and I end up getting so much Value. For factorio I got it for $40 and so every 1000 hours I buy a copy and gift it to someone. Since they have no dlc or any other way to support. Also do the same with rimworld and age of empires 3 DE the main games I have lots of hours in. For league of legends I have 1000s of hours but I won’t give them a fucken cent cause I hate the game.
This comment is why more devs should understand the impact selling a game fairly can have on their bottom line. I’m close to 1k in myself, maybe its time to buy the dlc.
I’ve put SO MUCH TIME into Timberborn