Ever since the language puzzle in Tunic that got me to fill up 6 pocket sized pages of notes over multiple days while trying to puzzle it out as I tried to and, eventually, succeeded at translating the in-game “paper” manual, I’ve had a craving for games that force you to pull out a notebook and take notes/puzzle things out as part of the actual meta-gameplay mechanics, because the game doesn’t just do that thinking for you.

What other games are like this, even a little bit, that you’ve loved?

And to be clear, I don’t mean things like TTRPGs which are just inherently on paper. Those are cool and all, but aren’t this thing. I want things that force me to engage my thinking beyond what the inputs of a controller and medium of a screen and my short-term memory alone can do for me.

GataZapata
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1Y

No notepad, but an excellent explorative puzzle that had me making and remaking theories the whole time: outer wilds. Several people also mentioned obra dinn

Original Metroid.

Elite Dangerous. People have guides on how to do things like earning money fast, but those methods usually require a lot of thinking and planning with a notebook.

RIP EDDB

@empireOfLove@lemmy.one
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81Y

Factorio

Gotta keep track of production balance somehow…

Rakqoi
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31Y

In the same vein, Satisfactory and Dyson Sphere Program. I love planning and optimizing and it feels great to plan it on paper then build it in the game, only to run into countless problems, distractions, and rabbit holes of things to do to achieve my goals, requiring taking countless more notes to keep track of it all. Definitely one of my favorite genres of games.

@brennesel@feddit.de
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11Y

Satisfactory is the first game I thought of. It even made me craft little 2D building models to plan proper factory layouts.

Veraticus
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21Y

Signalis. Retro horror game with a really messed up plot; I had to write down radio codes and door diagrams in order to remember them.

@boatswain@infosec.pub
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51Y

Secret World was a great modern horror MMO for a while there, and the investigation missions had some really complex puzzles that expected you do go online and do research into Egyptian dynasties and King James bible quotes and all kinds of other stuff. They dumbed down the amazing build system the game started with, but the core story skills still all be worth playing.

Oh, I’d forgotten about Secret World! It looks like it’s been updated to Secret World Legends – might have to give that a try.

@ObiWanGurobi@feddit.de
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51Y

The new System Shock remake. I needed to draw a map of all elevator connections because Citadel station is extremely convoluted. Also, you get codes (or parts of codes) and instructions here an there, that you’ll need later on.

patjohbra
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Since you already said Tunic, I’ll throw out Riven: The Sequel to Myst

I played it several months ago for the first time and my desk was completely littered with sticky notes, most of which would have been incomprehensible to anyone else

@Jarmer@slrpnk.net
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11Y

Tunic is a BIG one. The language puzzles, and the math puzzles. SO MANY NOTES.

Destragras
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61Y

Definitely Fez when you start looking beyond the golden cubes.

@Mickey@lemmy.ca
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21Y

Honestly, Elden Ring. I kept a small notebook on the side to write down all the different bits I didn’t want to forget. Clues and quests and stuff like that. There were so many things if you pay attention and take care to try to piece together. It was really fun to come across something many hours later and then pull out the notebook to find my notes on it.

@realitista@lemm.ee
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31Y

I don’t think anything will ever beat Ultima IV for me in this regard.

@reyvehn@beehaw.org
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31Y

EverQuest! I was pretty young back then, but I remember EQ not having a quest tracker back in the day. You’d talk to NPCs and have to keep track of what they were asking for.

I took that goddamn boat and ran for hours to get my warrior armor only to have no idea how to give the quest item to the centaur guy. I gave it to him and he just said “thanks”. It was brutal, but kinda hilarious in retrospect.

at_an_angle
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21Y

Voices of the Void.

Writing down the dish names and codes for the reports is a lot more fun than I thought.

Leon
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21Y

I always keep a notepad in my inventory with the first page dedicated to my “dead fuckers list” of broken servers

@Kwakigra@beehaw.org
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31Y

System Shock 2. Just the perfect amount of non-handholding and thinking required without being cryptic or tedious.

Keep Talking and Nobody Explodes has an entire manual that you should print out and put in a binder, and your manual monkeys will absolutely need pen and paper to help you defuse the bomb in front of you

My best friend and I loved playing this together!! So much fun!

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