I miss those so much. Any modern games still playing with this concept? I remember Half Life had the bathroom, kitchen, and office, and I remember a backyard one in Quake 3 that was really cool.
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Good old de_rats. I never saw something like that for other games, but brings up memories. I should install 1.6 again sometime…
Grounded comes to mind
There’s a survival game called Grounded that’s basically this but even smaller. And a coop story action/adventure called It Takes Two that does the same.
I’ve been playing through It Takes Two with my SO, such a great game. I’ll have to check out Grounded, 40% off right now.
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It Takes Two is a great co-op (no singleplayer) game where you play two parents who are going to a divorce when they are turned into two dolls and need to find their way to their daughter while getting across their yard and house.
It’s really fun for couch co-op!
Elite Force 2 Quarterdeck was fun.
It’s almost a decade old now, but I enjoyed playing Catlateral Damage back in the day.
Meow!
There’s a freeware (open source but copyrighted art) shooter called World of Padman, that’s pretty much what you’re describing.
EDIT: You wanted “modern” but, it’s slightly less so. Sorry.
I get old school Quake vibes from this. I love it.
I think it’s in some way based on a quake engine.
I played it years agon, maybe i need to try it again after all this time.
This reminded me of the bedroom level of Twisted Metal 4. Loved driving around that map. Felt like I was a hotwheels car.
I love(d) them, too!
Maybe check out Tinykin, it’s great!
That looks awesome! So glad I made this thread! 😀
Like the Duke Burger level in Duke Nukem Forever?
Yep, exactly! What a cool concept.
I was actually being facetious. Maybe it seems like a throwback or whatever now, but back when DNF finally released, the “tiny player, big world” idea was rather played out. Duke Burger felt very dated and out-of-place in a game where you’re supposed to be this big macho badass because suddenly you can get stomped on or crushed by small kitchen objects. The level itself is a maze of almost entirely platform jumping puzzles and totally overstays its welcome. But I guess it looks kinda cool and does sort of break the monotony of a bad game.
Other games (and especially player-made maps) in the late 90’s did it much better. I especially remember custom levels for its predecessor, Duke Nukem 3D, that had a lot of fun with the shrunken player concept. HL and Quake too like you mention. Folks here also said de_rats in Counter Strike which might’ve been the pinnacle.
Haven’t seen this concept for a while. I remember playing shit out of Airfix Dogfighter, where you were basically controlling a plane model from WW2 and fighting around the house with other planes. Great game
Man, this post brought me back memories of Unreal Tournament (and 2k4) and now I feel very nostalgic for all those custom maps and weapons. Used to spend so much time playing giant insta-gib deathmatches (and when I had all the time in my late-teens/early 20s). Wish that game is still supported.
What are your opinions on Xonotic? It’s a FPS that borrows many things from Quake and UT games, features a lot of modes and has an active online community, so I think it could provide a similar feel?
I used to play a ton of Quake 3 Rails only Instagib! I was hosting a Q3 server for a while not long ago, but just didn’t have the time to dedicate to it. Might be fun to spin up again. It would run 24/7 with bots so I’d just hop in and out during lunch downtime or something.
What a throwback.
I loved these. De_rats was the shit in CS and TFC.
I also loved Sarge’s Heroes for the N64 for kind of the same reason.
I love being tiny.
I remember seeing some indie game that was trying to bring this style of tiny shooter back, but I don’t remember what it was called or if it ever came out or what.