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these arent new or noteworthy features for a bethesda title? Even morrowind had housing and jail
Fallout series doesn’t have jail though, every conflict is solve with fight to the death, so this indicate it’s more like ES than FO.
It’s a Q&A. People asked about shit they know about from other games.
I guess you are right. But a Bethesda fan might be looking for these features. So it’s not meant to sell novelty, but familiarity instead.
The novelty is in the space setting already.
When I buy a Bethesda game, I know what I’m getting into. People bitch, but like you said, it’s the familiarity I’m going for.
And you know the modding scene is going to be good in a year or so.
Totally.
Ultimately I don’t understand all the bickering. I don’t like Subway or McDonald’s, but I also don’t rant that they are no good because they don’t have lasagna on the menu.
‘I love to buy Skyrim a twentieth time with a space reskin!’
This but like, unironically
Exactly. I’ve been playing Bethesda games for ages, news like this makes me happy they’re keeping the stuff that works.
Hyping up old features as if they’re groundbreaking is a proud Bethesda tradition. I still remember laughing at their pre-release hype around the Radiant quest randomizer in Skyrim, which is virtually identical to the quest randomizer that Daggerfall had been built around fifteen years prior.
Also Radiant Quests were already part of Oblivion as well, which they had to dumb down for whatever reason.
“Whatever reason” being that without the dumbing down, the NPCs were so murderous that, however hilarious it was, it rendered the game unplayable.
I only remember that it could render it rather difficult. but not that difficult. thanks for clarifying :)
Murderous at each other, not the player.
In the wise words of Todd Howard: It just works