@adriator@lemm.ee
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1Y

I really want to play single-player versions, or at least on my own private server, games like Travian or Ikariam. Basically resource management strategies but without the insane need to be 24/7 online in anticipation of an enemy attack.

Edit: Also a single player tab targetting open world rpg.

ndguardian
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11Y

I’m not sure that this is a “game” idea so much, but I’ve had this idea I haven’t been able to wrap my head around the implementation of.

Think a digital audio workstation such as Ableton Live or Logic, but gamified. Complete various musical objectives to pass levels, have a creative mode for just making music and maybe even a multiplayer mode for collaborative or competitive music making.

Kerbal Space Program crossed with a procedurally generated aerial dogfighting game

@smeg@feddit.uk
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11Y

I don’t think space battles are anywhere near as exciting when you have to deal with realistic orbital mechanics!

A bard/artist game that really makes use of the creative potential of music/painting. A great example of a “tech demo” of what I’d like is the magic system in Tchia. You got a ukulele that you can play super freely (possibly the most realistic thing if you don’t play it irl), but depending on what notes you play, you unleash different spells (kinda like in the old Zelda games with the ocarina).

I would absolutely love if the creative spell freedom of Magicka (or Fictorum) was combined with the freeform instrument play of Tchia.

An RPG that utilizes LLMs to interact with NPCs in meaningful ways.

@Ultimatenab@beehaw.org
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21Y

I think that is inevitable, and we will see one in the best future.

Need for Speed: The Run, but good. Give me an uninterrupted race accoss the US (or any other continent), against 199 other drivers, with strategic decisions to make such as fuel stops, sleep breaks, multiple paths… Make it a rogue lite with unlockable vehicle classes, police chases, weather changes, racing through traffic… Bonus points for realistic physics and VR support.

Nfs the run was so disappointing. Even for a nfs game.

Something Burger 🍔
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1Y

Some NFS game are straight up terrible (Undercover…), but at least the good ones with similar gameplay (NFSU2, Carbon) still exist. But The Run was worse than bad; it was disappointing. It could have been good, but wasn’t, and they never tried to make another one with a similar premise.

The only good part of the game is the bonus mission in Carbon Canyon, in all its HD glory.

PrivateNoob
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11Y

What about the avalanche mission? Did you find that too Micheal Bay movie-like?

Something Burger 🍔
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1Y

I don’t remember it. I don’t think I played this game a lot.

PrivateNoob
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21Y

Here you go if you’re interested: https://youtu.be/M0fpD8LP08Y?si=Mb_msbQ8FFDghfbG

PrivateNoob
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21Y

Honestly I loved The Run. It was a jam packed unique short game experience. It was definitely too short for it’s price, but you know at that time Blackbox was working on 3 separate games.

Animal Crossing with a super deep friendship system, where you play intricate minigames (like a full tennis sim) and go on adventures together.

WoW but with the storytelling of FFXIV

@Ultimatenab@beehaw.org
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31Y

I got 5k hours in WoW up to Cataclysm and 10k+ how in FFXIV (beta tester from 1.0). I think the story telling of WoW up to WoTLK, was told amazingly well and it had a strong point, but BC was even better. Things rapidly declined from Cataclysm and this is why I never got back, whereas I’ve stuck with FFXIV for 13 years.

gregorum
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21Y

Fallout 5

I will start. I want to see a game that mashes factory building with either FPS or RTS, where one or more players create a supply chain inside a zone/factory and the other one or more players utilise the ammo, weapons, vehicle etc.

This sort of sounds like Foxhole

I was also thinking that. Long term battles simulated to the point of working on supply chain

Wasnt there a starship troopers game that was pretty close to this? Swear I saw a jackfrags video on a game like this.

Factorio can be that if you play pvp with a mod that allows you to build and control units like an rts

Zeragamba
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11Y

I think I’ve seen Orbital Potato on YouTube cover a few games that might come close to that idea

notmyotherusername
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31Y

Space engineers?

One team gathers resources and processes the resources, the other flys around in a ship blowing crap up.

Basically Dwarf Fortress, but sci-fi, with space travel and with really good 3D graphics.

An overly complicated simulation of an entire universe where I can do anything that the game’s laws of physics allow me to do. Particularly, I dream of a game where you can fulfil Star Trek fantasies of solving convoluted problems with equally convoluted solutions; but without it being a pre-programmed option. (“Reconfigure the deflector dish to output a neutrino wave to counter act the tachyon field!”)

Fake physics that allow for real fake science and engineering.

Rimworld with the starship mod?

@Thavron@lemmy.ca
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11Y

“Reconfigure the deflector dish to output a neutrino wave to counter act the tachyon field!”

PULSAR: Lost Colony kinda has this.

@Snoopy@jlai.lu
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1Y

Hmmm, quite hard to choose. I would say an anticapitalist game. Most of game focus on growing, gaining power and i never saw an game that has horizontal power hard coded to its bone.

For example : city skyline unlock new building based on population threesold. The city development is geared toward growing, expanding and creating new job. That’s bad. We can’t live in this kind of world anymore and yet we fail to imagime something different.

Can’t we imagine a new economical system and set up new variable ? Or a game that go beyond the scope of heroes’s story ? Why should we be special ?

Plenty of games are anti-capitalist (cookie clicker is the first one that came to mind!) but they are usually critiques of capitalism by demonstrating the issues with it, rather than demonstrating alternatives.

There’s a minecraft mod where villages will give you free resources if you’ve been helpful to them in the past, but it’s quite limited. I agree it would be interesting to play a game where alternative systems are clearly depicted. Would fit well with a sci-fi game.

Terra Nil is a great game. It’s really chill and relaxing.

True as Sim City where the end result it a big city without nature., nor landscape. :)

@t3rmit3@beehaw.org
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1Y

Terra Nil

You start with an area that was destroyed by humans (and capitalism), and have to basically revive the ecosystem, and then remove all your buildings and leave.

There are also games like Stranded: Alien Dawn (which is sort of a mashup of Kenshi and Rimworld) where you are not supposed to be growing, you are supposed to either reach an equilibrium and live there sustainably, or escape/ leave.

Yeah, those game are great. Stranded, will look that. There is also Eco. And i would add getting over it :)

Another economical system ? Let’s say universal income, bank of time ? Libre currency ? An anarchy system with several democraty system and quadratic vote ? A shared decision along other mayors (players) ? I’m willing to explore those ideas where the idea of grow is simply erased along infinite ressource. Basnished is somewhat close to it as resources are limited.

Something that follow GIEC’s recommendation where building the biggest city will result a game over and economic collapse.

Horizontality skill system. Veloren try to do that but it’s not what i’m seeking. Maybe soul game are closer as you learn how to be better instead of using skill, weapon, armor ? It would erase the experience point in rpg system. There is no grow. You are just a human with the same set as everyone. No better armor, no new skills. So you can be killed by a new player.

Collaborative game instead competitive one . There are lot ideas to explore as relationship. :)

@s12@sopuli.xyz
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51Y

When games can have AI that can be indistinguishable from humans, that might not be the best thing for society, but it would make some great games.

Imagine the dating sims!

AI Dungeon was interesting, but ChatGPT can do the same thing now.

AI dungeon is the shit. I trained a few games to be very much identical to the S.T.A.L.K.E.R. universe, incorporating elements from both the games and the books. The best part about it is that you can always modge it in the desired direction, either by rewriting its prompts or doing something that essentially negates or ignores them.

Doubt we’ll see anything worthwhile like that in any 3D capacity, though, as there’s much more limitations there - primarily the corporate KPIs

Interesting and funny, but still just a language model.

A new Ori game. :/

Endless procedurally generated open-world omni-directional 2D shoot-em-up. Start with a weak spaceship and go on missions to find new weapons and ship improvements. Go to spaceports to buy and sell stuff, fight against aliens or Lovecraftian monsters, survive asteroid waves, find the treasure inside the hostile nebula.

@Thavron@lemmy.ca
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21Y

Not exactly, but Cosmoteer might scratch that itch partially.

There’s pieces of that in Everspace, I could totally see your game working and being pretty fun in a similar manner, less arcadey than Everspace, but still accessible

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