Not exactly surprising.

Oh goddamnit, another creation engine game?!

Phuntis
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18
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1Y

a wholly new engine would almost certainly break mods or atleast make them harder to make as janky as creation engine can be it’s the best engine for modding there is and bethesda games absolutely need modding and not just cause the glitches

I’m out of breath from reading this.

Phuntis
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21Y

then breathe

@Erk@cdda.social
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11Y

A new engine would just have to have a new mod API. Plenty of engines have mod APIs. Nothing’s really stopping them, but they really love driving creation engine onward for some reason.

Phuntis
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41Y

bethesda is not making a whole new engine from scratch that just isn’t happening if they switched engine it’d probably just be to a licensed engine like unreal and that sucks for mod support the reality isn’t creation engine vs a from scratch in house engine that supports modding just as well but with less jank it’s creation engine vs unreal or something else maybe but not in house and there’s no other engine out there that currently exists that’s as good for modding

fox_the_apprentice
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21Y

Please consider using punctuation!

@MJBrune@beehaw.org
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41Y

The engine is only half of the issue. Fallout New Vegas is far better than any other in the series. While it still has the engine bugs, it also does what it needs to and does that better games can be made than starfield with the engine stack they have. They are just design limited due to their business choices. Not solely their engine but their design is clearly lacking as well.

falsem
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101Y

We used to blame the Bethesda jank on their last engine, Game ryo. Safe to say that it’s not the engine at this point.

Creation Engine is based on Gamebryo.

AnonTwo
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31Y

Then making a new engine won’t fix the problem, because it’ll just be based off creation engine.

They don’t need to make one; they can use one of the many engines that already exist and can do everything their games try to do, but with far less jank. Unless they somehow manage to insert it in regardless, which I would not put past them.

Why would a company with multiple blockbuster franchises completely scrap the engine they’re made in?

Because the engine is behind the standard set by decade out games

Weird that they keep hitting the ball out of the park.

imagine a bethesda game releasing with a worse modding scene than their last game. people would riot

Its because they have a massive mainstream audience, like people who buy Madden and FIFA every year

sickday
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61Y

Or they can keep using the same engine with the same issues because gamers will definitely buy their next title en-masse despite the previously mentioned issues. Eg. Starfield

To be fair, the engine has been overhauled since the original CE. So, while it’s not “new” it’s also not “the same engine.”

They tend to do that by tacking on new jank without removing (much) of the old stuff, though, presumably because they have base assets and scripts that they’re constantly re-using. Or, differently put: As long as Papyrus will still be in the thing I seriously doubt they’re giving any thought to technical debt. Already in Skyrim people rather used the UI to script stuff (because that’s Flash and ActionScript is at least remotely sane and fast) but ultimately it’s SKSE (that is, native dlls) for anything that isn’t a lag fest.

It’s not so much that CreationEngine is easy to mod, it’s that it’s what a gigantic community of modders are used to and have developed tooling for (you can get by with little to no use of CreationKit which is an abomination all on its own). Stockholm Syndrome at its finest or we’d have seen much more content for RedEngine which is far technically superior (and yet CDPR is abandoning it for Unreal).

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