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It died for the exact same reason every single aspect of life is getting shittier and shittier. Shareholders. When a company is publicly traded, it has NO CHOICE but to get worse and worse and worse, because shareholders will accept NOTHING beyond continuous growth. If you lose value in the market, they will run for the hills, if you plateau they will run, if you suddenly start making even slightly smaller gains, they will run. They are the sole reason for every decision, and because of that, every single decision will be a detriment to both employees and consumers. Underneath all the bullshit, this is why everything will go to shit eventually unless it is both privately held and by people with good intentions, which is rare to find tied together.
I would argue Zuckerburg had a lot of control over this project, lost a lot of money, and shareholders, due to the structure of Meta as a company, could do fuck all about it.
… But in almost literally every other company on earth, yea this is the case. And meta made these decisions in a world defined by the relationship you just described.
Don’t dismiss an entire group on the actions of a single person.
What in seven hells in this article on about saying King came out of Silicon Valley?! King couldn’t have been further from Silicon Valley.
It died because meta (which everyone still sees as facebook) is a toxic brand, even to the average consumer now.
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Really, no. That’s not it at all.
It’s because it’s been almost exclusively pushed by hucksters. Just like blockchain, whose driving inspiration in the marketplace has been crypto and NFTs.
i would add cost as a barrier to entry. as cheap as the hardware it, it needed a more heavily subsidized distribution.
apple only exists because they practically gave away equipment en masse to school districts as the market became flooded with ‘ibm compatibles’
they built an entire generation of apple-loving folks by dumping huge amounts of money/resources into those programs.
Quest2 is $300. That is a pretty reasonably entry price for a Metaverse. Problem there was more that Meta never actually implemented a Metaverse. Putting that thing on your head doesn’t launch you into the Metaverse, but just into the home screen where you select apps to launch from a 2D menu. Their whole software stack does a terrible job of making use of the fact that you have a 3D display on your head. They didn’t even have basic things like VR180-3D trailers for their games. There were no virtual shops to buy stuff. No cinemas to watch stuff. Just apps you can launch. Horizon World, which was supposed to be their Metaverse, was still just another app to launch and not meaningfully integrated with anything else. PlaystationHome was more of a Metaverse than anything Meta ever build, though even that fell rather short.
They almost died after that. Jobs putting colored plastic on the outside of Macs saved them.
Well, and them replacing the rotting husk of MacOS 9 with a bastardized version of NeXTSTEP. That kinda helped, too.
This is the wildest take I’ve heard. People don’t trust meta because it’s Facebook, because it’s Zuckerberg. We’ve all seen what they do with companies they acquire (I used to be an Oculus rift owner).We’ve all seen how poorly they handle data, seems like there is a data breach every year.
Hell, when I was an Oculus rift owner I worked inside of Virtual Desktop some days. I’d argue that Meta killed my desire to work in VR.
Yeah, I agree, I want to get into VR eventually but I refuse to use any Oculus/ Facebook product, when the next valve headset comes out though I’m all over it
It had nothing to do with trust or concern over privacy, that is still a vastly minority opinion otherwise these services would die overnight. Metaverse failed because it never even was a thing or a concrete idea that could be explained.
In general, it’s a tiny nerdy minority that doesn’t trust meta or even cares at all about internet privacy. Unfortunately that’s the only tiny minority who could have any interest in the meta verse.
And those are the same people who are running dev-ops, infrastructure management, and acting as CTOs of companies. If you rely on enthusiasts, you don’t wanna piss off the enthusiast community.
I think the article is accurate, and they make a good argument for the fact that Silicon Valley is anti-fun. Even without all the data tracking they still think people want to make money playing games, which is ridiculously out of touch
They also seem to think that continually spending money to do mundane things in a virtual world is not a problem for regular people who actually have to watch their spending.
The metaverse died because it didn’t mean anything, there was no clear thing you could point to and say “this is the metaverse”. It was a collection of buzzwords designed to sell a dream to investors and nothing more.
It’s not strictly true that it didn’t mean anything, but I would say that it consisted of a couple weakly-defined and often mutually incompatible visions is what could be.
Meta thought they could sell people on the idea of spending hundreds of dollars on specialized hardware to allow them to do real life things, but in a shitty Miiverse alternate reality where every activity was monetized to help Zuck buy the rest of the Hawaiian archipelago for himself.
Cryptobros thought the Metaverse was going to be a decentralized hyper-capitalist utopia where they could live their best lives driving digital Lambos and banging their harem of fawning VR catgirl hotties after they all made their billions selling links to JPEGs of cartoon monkeys to each other.
Everybody else conflated the decentralized part of the cryptobros’ vision with the microtransactionalized walled garden of Meta’s implementation, and then either saw dollar signs and scrambled to get a grift going, or ran off to write think pieces about a wholly-imaginary utopia or dystopia they saw arising from that unholy amalgamation.
In reality, Meta couldn’t offer a compelling alternative to real life, and the cryptobros didn’t have the funds or talent to actually make their Snow Crash fever dream a reality, so for now the VR future remains firmly the domain of VRChat enthusiasts, hardcore flight simmers, and niche technical applications.
Sums it up nicely 👍
As a developer who loves to tinker with web stuff, I feel most of the tech scene and Silicon Valley are full of people who went into development just for the money. I almost see it every day.
Yes, it wasn’t always the case. I was in the Silicon Valley in the 2000’s and it was full of techies who really believed in the open web, and even Google was a proponent of open standards.
A few years later it seems like the tech matured enough that being technically savvy was no longer necessary to be a successful founder. Slowly it stopped being about technical innovations and became about raising money, product marketing, A/B testing, etc.
Selling dreams to VCs has long been the game, but VCs started getting dumber and greedier as all the low hanging opportunities were used up. So tech startups had to make sillier and sillier claims and business plans to keep raking in VC dough.
Subscriptions have been big VC keywords for the last 7-8 years, as data harvesting started to be monopolized by a few big owners. Ads are trying to make a comeback as subscription fatigue sets in, which is why blockers are being targeted lately.
I’m not looking forward to the next method of extracting wealth from the masses in trade for VC investment. Probably another form of slavery or subjugation they haven’t found a way to hide yet.
I didn’t go into tech for the money, but after several years of grinding I’m definitely at the point where I’m only still in it for the money. I don’t even want to think about computers outside of work anymore.
Sounds like you are just not in the role or company that appreciates you. I’ve had a similar experience at the beginning, but I kept looking until I found a company that did, so I hope one day you do as well.
Silicon Valley has become a vehicle to secure VC funding. They’ve forgotten that is just step 2.
I feel the same way. They’re in it to become a unicorn and get a big exit. They don’t care about making good software, just profitable software. The vibe in Silicon Valley stopped being hackers and became bankers.
This is the cycle of co-option that takes place with any career that becomes profitable.
A lot of people don’t realize that computers and programming in general were seen as “women’s work” or “nerd shit” until especially the dotcom boom, and career women and nerds (of all genders) were displaced in favor of MBA-bros who the VCs and CEOs didn’t disdain (not by being forced out, but by not being given the jobs and funding; the “paper ceiling” is often used for this).
Machine learning and crypto were also relegated to being “nerd shit” in their nascent years, and now look who populates those particular spaces: non-technical MBA-bros and snake oil salesmen trying to cash in on the hype (and building on the uncompensated work of others… in machine learning’s case, quite literally so).
Monorail Monorail Monorail 👋👋
I call the dumb one Zucky
“Metaverse” was the idea that you would use only Meta services instead of the wider Internet. Much like AOL and Yahoo tried back in the 90s and 00s.
This was the best illustration of that. Years and years of effort for some cash-grab that never happened.
VrChat
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It’s very difficult to just burst into the mainstream without carving out a niche first, and Meta’s Metaverse failed because they couldn’t carve out that niche.
Though even if they had tried, the very tech nerds who would be their early adopters already don’t trust them because of their shady deals (did anybody say Cambridge Analytica scandel?), so they weren’t ever going to fork out money for this.
Not just their business practices, but also just the oculus purchase.
I already had an oculus. I was told (via press release) that I wouldn’t have any issues with not having a Facebook account…only for them to turn around a little while later and require a Facebook login.
I think this article makes reasonable sense. Also that quote from Spez is so disheartening. Glad I’m not on reddit anymore
Small correction - Steve Huffman is u/spez, he’s the current CEO. Alexis Ohanian was one of the co-founders and was on the board of directors for a while but I don’t think he’s involved with Reddit any more except probably as an investor.
God, they even want to make leisure time into a side hustle. Is it so much to ask that they let me not think about my participation in capital for like, two hours?
I’ve just invented a pillow that bombards your dreams with ads.
For the user it is free, and it is literally the most comfortable pillow you will ever lay your head on
It has a White noise generator, and a built-in fan so that it’s constantly the cool side of the pillow. It is exceedingly soft and yet surprisingly supportive but you will see ads every single moment of REM sleep for the rest of your life and once you’ve gotten used to using it if you stop using it you will never be able to fall asleep again.
Currently Microsoft meta Amazon and Netflix are all in a bidding war to purchase this technology from me.
The Metaverse died because everyone knows Mark Zuckerberg isn’t trustworthy and really had no plan.
I don’t think it was ever born to have died. I think they grossly overestimated how much this tech would improve
If there was any potential in a “metaverse”, it would be picked up by people who know how to make something fun. In Silicon Valley or somewhere else.
That’s not happening because the metaverse is pointless. Most people prefer having multiple tabs in a browser to do online shopping, chatting with friends, etc rather than moving a 3D avatar from a virtual supermarket to a virtual cafe.
If computer interaction benefited from being more ‘like reality’, then Microsoft Bob or any of the countless other attempts to create a reality- and/or 3D-based computer interface, would have caught on long ago.
The thing is, computer interaction can benefit quite a bit from a 3D space. I really liked what Microsoft did with WMR Portal and how it let you organize your apps simply by placing them in a 3D space, meaning you could have a cinema space with all your video related apps, a stack with games that you were playing, a stack with games you finished, etc. You could have frequently used webpages pasted to the walls. You could just grab the things, resize them and put them somewhere else. It was far more intuitive than any 2D interface I ever used and extremely customizable to your needs.
The problem was that it was also incomplete and unfinished in a lot of other ways and Microsoft just gave up on it. Outside of WMR Portal there has been surprisingly little effort into building good VR user interfaces and even less when comes to actively taking advantage of the 3D space (e.g. plenty apps still use drop shadows to simulate 3D instead of making the buttons actually 3D).
Will be interesting to see how well VisionPro does in this space. They seem to be a lot better with the basic UI elements than everybody else (e.g. dynamically lighting them to fit the AR environment and using real 3D), but at the same time, their focus on a static sitting experience without locomotion drastically limits how much advantage you can take from the 3D. Their main menu so far looks more like a table-UI stuck to your face than an 3D UI.
This describes what I want - being able to have relatively blank walls/spaces that light up and fill up with content when you’re wearing the headset.
This has been tried and tried again, and it never catches on. Computer interfaces that are completely detached from physical 3D space are just much more flexible and easy to use.
Realistically, the only thing you’d actually want to do in the Metaverse is something you can’t do in real life, utilising the features of a virtual reality computer generated environment to do things that are physically impossible. If only there was some way you could use a computer, with or without a VR headset, to fly a spaceship, use magic, and explore beautiful environments. There could even be these computer generated characters that could give you ideas about things you could do and places you could go, by giving you a reason to go there and do those things, and all of this could tie into a narrative element that turns it into a kind of interactive story, so you’ve got a reason to keep engaging with the computer-generated environment and characters. And maybe you’d get some of that cool computer-generated swag while you’re there, which you could dress your avatar in…
Hmmm… there could be money in that idea. Someone should try making something like that.
There’s no use case for the metaverse that gives it any more value than a video conference. But I can set up a video conference for free, while the metaverse is set up to constantly extract money from the user. On top of that, the barrier to entry is too high in both cost and practicality. I can buy a high quality webcam for a fraction of the price of a VR headset, and I don’t have to strap it to my face just to have a meeting.
In order to justify the cost of being in the metaverse, there has to be a value return that makes it worthwhile - something that can’t be replicated with other simpler and cheaper options. Right now, the metaverse is a platform run by grifters ripping off other wannabe grifters and the gullible.
There doesn’t need to be a value return - if it’s fun. Unfortunately, it seems designed specifically to be brand safe for future advertising instead of appealing to real people.
This is fine, for a video game. But the metaverse isn’t being marketed as a video game, it’s being marketed as a social and utility platform.
Also if it is just a video game then there’s nothing more compelling about it than any other video game… and also it’s a crappy video game built around microtransactions. It’s not fun, it’s a dead mall.
People don’t go to virtual spaces because they want to compulsively buy things, they want entertainment and social interaction. The more “buy this! buy that!” you shoehorn into a platform that is hardly ready for even normal gaming experiences is not going to take off imo.
Roblox is terrible but they worked out the model a little bit more intelligently. Make an engine where it’s free to join, host experiences and create new ones relatively easily. They have a shop where virtual items can be bought and sold and Roblox takes a major cut of virtual currency to real currency and store transactions, but outside of that their involvement within the games themselves is less pronounced.
Even if I don’t play Roblox myself, it’s popular with kids and this platform I think is more capable of becoming a VR universe than Horizon worlds or other buzzed “Metaverse” implementations.
Even Garry’s mod servers have more interesting interactions than Meta’s pet project. And I don’t trust Meta enough to touch a platform they develop.
After I watched a guy having to pay real dollars for clapping(!) in a vr open mic night thing I had no further questions about “the metaverse”.